2014/7/11

SyPB Beta 1.2.8 Available

 
SyPB Beta 1.2.8 Available
(11/7/2014)


 
 
How to Install??
解壓後把 sypb
放在 cstrike\addons 內
再到 cstrike\addons\metamod\plugin.ini 輸入
win32 addons\sypb\dlls\sypb.dll
_____

What's New?

Aim System
System improve

Zombie Mode
Zombie Ai improve

Hostage mode Bot Ai improve

More fixed and improve

 
 
 
If you has new waypoint or idea and find bugs, pls send to 'mikeg2342001@outlook.com'

37 則留言:

  1. 想問看看
    有沒有辦法寫個inc之類的讓插件更容易配合ZP?
    我使用ZP模式
    不過不是4.3/5.0
    是整個我自定義的ZP
    有些東西可能不一樣

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    1. 喔。。 你所指的佩合是? 如果啟用 zombie mode Ai, 請輸入sypb_gamemode 2 , 一般zp 已默認 zombie mode ai

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  2. 像是 優先擊殺什麼對象 不該射擊什麼
    身為什麼該當坦之類的

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    1. 還有判斷有沒有穿透隊友之類的

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    2. 穿過隊友有可用指令的, 回家後再找找

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    3. 這會關乎到bot 的核心, 而且要連接amxx, 所以還是等我想想其他方法吧, 不過如果你指是攻擊非玩家 entity, sypb 就可以

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  3. 攻擊ENT等等我清楚
    穿透隊友可能就是我眼睛出了點問題 我會再看看
    感謝

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  4. 如果在ID上 新增一個follow的ENT
    然後在sypb_entity裡面新增那個ENT
    這樣BOT會優先攻擊ID嗎?

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    1. 在對象上 新增一個我定義的Ent classname
      然後再sypb_entity裡面設定攻擊該ENT
      這樣會優先攻擊對象嗎?

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    2. Entity 和一般的 player 敵人判斷相同

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  5. 我想順便問一下 如何設定讓BOT們會丟手榴彈?
    sypb_timergrenade "0.5" 這指令的意義不是很懂 用來閃手榴彈的嗎?

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    1. 這用於設定判定使用手榴彈的時間, 在新版中以去除

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    2. 這意味我得用插件才能讓他們丟?
      像是ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)

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    3. 在一般模式中,Bot是會使用手榴彈的
      而其他模式因為一些相容問題,Bot 不會使用手榴彈
      未來有時間可能會再弄

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  6. Is the force team cvar numbers now in this version? 1 = Ter, 2 = CT, 0 = Any.

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    1. Thank you very much. It is working fine. By the way, what is the sypb_gamemode cvar for? Do I need to alter the value for bte or just leave it be?

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    2. And how should I put you on the credits? Your choice :). (Your full name, nickname, game name etc.)

      I'm really looking forward to your Sypb's future versions. I shared your blog and the current sypb version, too. Thanks again.

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    3. For the game mode cvar, you can check the cvar, if zombie mode the cvar will auto change '2', you would not change this

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    4. What about the credits???.....

      No thank . :)

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    5. You would user my blog name :)

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    6. Is it possible for sypb to support zombie scenario? The zombies in that mode are entities right? So is it possible to make the bots of sypb attack these zombie entites?

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    7. I think sypb support the zombie scenario mode. Sypb has attack entity function, you can check the sypb_ entity file

      But, I think sypb in zombie scenario mode has not good action, if I has time, I would try to improve this

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    8. But now, can you give me your zombie scenario mode?

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  7. You mean the sourcecode? Amx Mod X? And is the entity already included or I'll have to find it?

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    1. Can you give a tutorial on how to add entities?

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    2. Also Improvement suggestion for sypb: the bots should auto change their personality for a specific mod. For example are the Zombie Mods, the bots should be godlike(100) and agressive when they get infected, but when they are human or changed back to human, they change to a random skill precentage and they become careful :).

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    3. No, I don't need the soure code.
      I mean I need the game mode to try and change the SyPB.

      About the add entity, you would check the 'sypb_entity.cfg'
      This issetting file, and this has tutorial :)

      And then, I will try to add human camping in zombie mode
      I hope 1.3.0-1.3.2 available the function.

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  8. Ow, ok then. I'll be back with the Zombie Scenario Link.

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    1. This is Beta1.2.9 Dev-Version, Can you test this?
      Do you think this version is smoothness?? thx :)

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    2. http://1drv.ms/1AAWvSV

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    3. Ok, I'll help find bugs too. What's new in this beta-dev version?

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    4. this version fixed bugs and small change only, has not new function now.
      you can testing in normal mode :)
      and then, this has change look up entity function
      So, I don't sure this version would not 'lag'

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